Claimed performance of RTX 5070, Nvidia’s next generation It is based on DLSS 4 technology. Huang describes it as “impossible without artificial intelligence” for the RTX 5070 to reach the level of the RTX 4090. DLSS 4, capable of producing three additional frames per traditionally processed frame Multi Frame Generation uses the technique.
That’s a cool statement. The simplest explanation is that the graphics card is actually producing fake frames instead of real frames. This has been a subject of criticism in the gaming world since DLSS 3 was introduced. Because it is stated that Nvidia displays the frames produced by artificial intelligence as “real performance” instead of rasterization-based performance.
Nvidia mentioned “performance levels” The statement is direct Regarding frame rates. For example, in games such as Cyberpunk 2077, 142 FPS is achieved with DLSS 3.5, while DLSS 4 can increase this value to 243 FPS. This shows that DLSS 4 offers a performance leap not possible with traditional rasterization.
So RTX 5070 does not surpass RTX 4090 in pure rasterization performance. It only achieves “performance levels” previously possible with the RTX 4090 by producing more fake frames with DLSS 4. So, $549 ≠ $1,599.
According to analysis by Digital Foundry, DLSS 4 Multi Frame Generation provides smoother frame times compared to the previous generation Frame Generation used in the RTX 40 series. However, this process introduces an additional delay of approximately 6ms on the RTX 5080. It is stated that Nvidia uses the GPU pacing technique to minimize this delay and ensure that the frames are reflected on the screen in a balanced manner. Regarding the issue, Weinand said, “The delay we add with Multi Frame Generation is very small. “Thanks to GPU timing, we make sure frames are displayed at a constant rate.” he says.
However, even with this new technology, the input latency problem has not been completely solved. For example, if a game is running at 27 FPS, increasing the frame rate to 243 FPS with DLSS 4’s Multi-Frame Generation can make a big difference visually. However, it can still feel like the game is running at 27 FPS. For more details, you can read our news above.
This issue will be especially annoying on monitors with lower refresh rates. But Nvidia’s technology aims to make the balance of performance and quality faced by modern games more accessible. DLSS 4 needs to be looked at from this perspective; It should not be seen as a technology that plays AAA games on a weak system.
Especially modern games that offer full ray tracing support create visual wonders. However, these games are almost impossible to play without DLSS, even with top-end GPUs. At this point, DLSS 4 provides developers and gamers with a powerful tool that offers higher visual quality and performance.
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