Nvidia CEO: “DLSS 4 predicts the future”

Nvidia CEO: “DLSS 4 predicts the future”

By admin, Ocak 9, 2025

Nvidia, Blackwell It recently introduced the new RTX 50 series graphics cards equipped with its architecture and DLSS 4 at CES 2025. CEO of the company Jensen Huang, DLSS 4While explaining how this technology works “able to predict the future” He stated that it increased performance thanks to artificial intelligence. These explanations help us better understand how DLSS 4 differs from previous generation technologies and how it will contribute to the gaming experience.

DLSS 4 sees the future




Nvidia CEO: “DLSS 4 predicts the future”




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DLSS 3 provided an increase in performance by using artificial intelligence when processing two frames by creating an intermediate frame between these frames. However, this method occasionally caused lag issues and frame flow problems. In DLSS 4, Nvidia completely changes the method because in the new technology, there is a transition to Multi-Frame Production. This new system produces two or more frames using historical frames, motion vectors and other data. This innovation improves frame rates compared to traditional rendering methods. can increase up to eight times and can provide players with smoother and more responsive experiences.




Nvidia CEO: “DLSS 4 predicts the future”




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When asked how DLSS 4 multi-frame generation works and whether you still interpolate? HuangDLSS 4 “Instead of predicting the past, it predicts the future.” he said.

This new system produces new frames by taking advantage of previous frames, motion vectors and other data. Thus, the aim is to provide games with a more fluid visual experience. However, this innovation brings with it a significant change on the hardware side. Blackwell architecture requires special hardware to support this technology and therefore DLSS 4 only available with RTX 50 series cards will be.

High frame throughput and latency issues




Nvidia CEO: “DLSS 4 predicts the future”




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With DLSS 4’s multi-frame generation system, the number of frames produced per second can be significantly increased. However, receiving user input at low frame rates is still a problem. For example, when reaching a rendered frame rate of 40 FPS per second with DLSS 3, the user experience often feels slow and unresponsive. This is because the user input (i.e. naturally generated frame) is sampled at 20 FPS. In theory with DLSS 4, this could potentially be increased to a rendered frame rate of 80 FPS with 20 FPS of user sampling. However, it is unclear how the fluidity here will be for now. Perhaps higher native frames and therefore higher frame rates will be needed for fluency. This may cause the DLSS 4 experience to not be very good, especially on 60, 75 and even 120 Hz monitors.

More performance with less memory… I wonder?




Nvidia CEO: “DLSS 4 predicts the future”




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According to Nvidia, while only one additional frame was produced in DLSS 3, it was difficult to produce multiple frames in practice because this process required high processing power. DLSS 4 makes frame generation more efficient, with the support of the new artificial intelligence (AI) model. This model runs 40 percent faster, uses 30 percent less VRAM, and can produce multiple frames by performing only one operation for each frame. For example, in Warhammer 40,000: Darktide, this new technology can increase frame rates by 10 percent while simultaneously reducing memory usage by 400MB at 4K resolution.

DLSS 4 is not just limited to frame generation. NvidiaRTX Neural MaterialsIt also has a new feature called “. This feature can seriously reduce memory usage by compressing material data. For example, while a standard material requires 48 MB of memory, with this new technology the same material uses only 16 MB of memory. However, this feature is only available for the new generation It will be supported by RTX GPUs. Jensen Huang stated that this technology requires a special integration by the developers who create the content. Therefore, just having the card is not enough. low memory amount is still a problem.

Despite these efficiencies, DLSS 4 still requires the GPU to execute five AI models across Super Resolution, Ray Reconstruction, and Multi-Frame Generation in milliseconds. To address this challenge, Nvidia’s RTX 50 Series GPUs feature 5th Gen Tensor cores with up to 2.5x more AI processing power.

DLSS 4 also features a new hardware technology called Flip Metering. Thanks to the Blackwell architecture, this feature eliminates CPU-based timing errors by shifting frame timing to the display engine. In this way, a more consistent frame rate is achieved in games.

The Blackwell display engine also doubles pixel processing capacity, resulting in sharper visuals when gaming at higher resolutions and refresh rates.

Naturally, DLSS 4 will only be available on RTX 50 Series graphics cards. The desktop models of these graphics cards, RTX 5090 and RTX 5080, will go on sale on January 30. RTX 5070 Ti and RTX 5070 models will be released in February.






Source

https://www.tomshardware.com/pc-components/gpus/jensen-says-dlss-4-predicts-the-future-to-increase-framerates-without-introducing-latency


https://www.digitaltrends.com/computing/nvidia-dlss-4-announcement/